Monday, October 02, 2006

Oh Ain't Them Cute

Turbine introduced player owned pets into the September patch of Asheron's Call. Khamon's little used account is about to reactivate long enough to run the quest for a pet ursine but, as we can only gain one pet a week, I imagine I'll be playing over the next month to adopt one of each. Perhaps by then I'll find a house behind the fort at Bashi and settle into fighting hordes of mobs for a while longer.

It's funny how inane items such as houses and pets link me to online worlds more than the adventure or focus of the games do. The traveling portals, roads and user-run paths of Dereth are forever etched into my mind far more clearly than the appearance of Lugians, Verindi, or any of the weapons used to achieve the objectives of the game. I can draw the ground textures, the birch trees in fall, or the water fall on the back side of Mar Lassse, yet I can't remember what any of the npcs look like or wear. Funny that.

Whoop Whoop for Pets!

1 comments:

Andrew Burton said...

I can't speak for TSO, but I know that WoW has horses, FFXI has chocobo birds, and CoH/CoV has pets that Masterminds can control -- most are human males, but there are robots who I think of as being cute. All of these are likely closer to weapons than pets, though, so I'm not sure if they qualify... However, they are kind of symbolic of pets. You can give them personalities, play with them, and they're pretty responsive.

I'm glad to see AC doing this, because it means they're starting to understand what players want: a life inside the virtual, which I think is where Virtual Nature comes in.