<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-34190488</id><updated>2012-01-19T09:53:30.370-08:00</updated><title type='text'>Virtual Nature</title><subtitle type='html'></subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://virtualnature.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/34190488/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://virtualnature.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Khamon Fate</name><uri>http://www.blogger.com/profile/03412595743769850921</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>18</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-34190488.post-4362026005809938025</id><published>2008-02-16T06:45:00.000-08:00</published><updated>2008-02-16T07:50:32.377-08:00</updated><title type='text'>Hyperlandscape</title><summary type='text'>A thought has occurred to me over that past few days, especially after playing with the realXtend version of the Opensim server and browser, sorry, client software.  We're rapidly reaching a point of being able to download fully functional sim software to run on our home PCs, seriously.  We'll be able to build out whole sims then attach those environments to open, or account-based, grids on </summary><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=34190488&amp;postID=4362026005809938025' title='23 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/34190488/posts/default/4362026005809938025'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/34190488/posts/default/4362026005809938025'/><link rel='alternate' type='text/html' href='http://virtualnature.blogspot.com/2008/02/hyperlandscape.html' title='Hyperlandscape'/><author><name>Khamon Fate</name><uri>http://www.blogger.com/profile/03412595743769850921</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>23</thr:total></entry><entry><id>tag:blogger.com,1999:blog-34190488.post-5842780497325326240</id><published>2008-01-25T08:53:00.000-08:00</published><updated>2008-12-12T00:42:38.335-08:00</updated><title type='text'>Natural Oversight</title><summary type='text'>The most noticeably prolific plants on the virtual landscape of Second Life these days are commonly known as ad farms.  A sixteen square meter block of virtual land, which is the smallest possible subdivision in SL, supports three primitives.  Three large, sometimes spinning, sometimes flashing, textured prims floating over the landscape is just enough to mar the "natural" view and force </summary><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=34190488&amp;postID=5842780497325326240' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/34190488/posts/default/5842780497325326240'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/34190488/posts/default/5842780497325326240'/><link rel='alternate' type='text/html' href='http://virtualnature.blogspot.com/2008/01/natural-oversight.html' title='Natural Oversight'/><author><name>Khamon Fate</name><uri>http://www.blogger.com/profile/03412595743769850921</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_72_JGG_r9DI/R5oiNcZ59YI/AAAAAAAAABM/pqOQNEQiCVM/s72-c/adfarms01.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-34190488.post-974830163193293454</id><published>2007-03-27T06:38:00.000-07:00</published><updated>2007-03-27T06:55:30.762-07:00</updated><title type='text'>Two Months Tops</title><summary type='text'>I've landscaped a fair share of Second Life environments through the years.  We can sit down over coffee if you'd like to see the pictures.  None of them exist today.  Only a very few of them survived more than eight weeks.  Granted that nature is transient, virtual nature is practically vaporous.  Even my own environments have been destroyed in favour of building something new.My impression is </summary><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=34190488&amp;postID=974830163193293454' title='5 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/34190488/posts/default/974830163193293454'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/34190488/posts/default/974830163193293454'/><link rel='alternate' type='text/html' href='http://virtualnature.blogspot.com/2007/03/two-months-tops.html' title='Two Months Tops'/><author><name>Khamon Fate</name><uri>http://www.blogger.com/profile/03412595743769850921</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>5</thr:total></entry><entry><id>tag:blogger.com,1999:blog-34190488.post-3593826087077355573</id><published>2007-03-12T10:35:00.000-07:00</published><updated>2008-12-12T00:42:38.530-08:00</updated><title type='text'>Virtual Nature Lover</title><summary type='text'>"I made trees growing on screen," (Philip) Rosedale says. "That's when I realized you could simulate nature."(source:  USA Today)I only peeked and poked pixels on a Commodore 64, attached to a thirteen-inch television, to see flowers growing out of a pot and blooming in a rainbow of random colours.  Now Philip owns the world and I'm just a simple gardener.  I don't envy his self-imposed madhouse </summary><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=34190488&amp;postID=3593826087077355573' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/34190488/posts/default/3593826087077355573'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/34190488/posts/default/3593826087077355573'/><link rel='alternate' type='text/html' href='http://virtualnature.blogspot.com/2007/03/virtual-nature-lover.html' title='Virtual Nature Lover'/><author><name>Khamon Fate</name><uri>http://www.blogger.com/profile/03412595743769850921</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_72_JGG_r9DI/RfoWJquFOvI/AAAAAAAAAAU/vHmddHKrtnI/s72-c/flower.gif' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-34190488.post-116544042486360958</id><published>2006-12-06T12:44:00.000-08:00</published><updated>2006-12-06T13:35:31.253-08:00</updated><title type='text'>Virtual Disasters</title><summary type='text'>We aren't subject to the destruction caused by earthquakes, tornados, or wildfires in virtual worlds, but rather to other types of natural calamities.  Of course occassional offline situations occur based on real world lack of power or connectivity resulting from storm winds or volcanic activity.  During those times we can't access the worlds at all but generally see no ill results when able to </summary><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=34190488&amp;postID=116544042486360958' title='9 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/34190488/posts/default/116544042486360958'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/34190488/posts/default/116544042486360958'/><link rel='alternate' type='text/html' href='http://virtualnature.blogspot.com/2006/12/virtual-disasters.html' title='Virtual Disasters'/><author><name>Khamon Fate</name><uri>http://www.blogger.com/profile/03412595743769850921</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>9</thr:total></entry><entry><id>tag:blogger.com,1999:blog-34190488.post-116377447013362662</id><published>2006-11-17T05:58:00.000-08:00</published><updated>2006-11-17T08:14:55.873-08:00</updated><title type='text'>Kumori's Last Night</title><summary type='text'>Kumori was an estate-wide environment populated by the natural builds of Higbee Protagonist, Master Gardener of the Second Life Parks and Recreation Service.  It mysteriously vanished from the grid overnight and is no more.Click the picture on the right to tour an album reflecting the charming beauty that was Kumori.  I'll miss wandering through those rocks and woods.</summary><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=34190488&amp;postID=116377447013362662' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/34190488/posts/default/116377447013362662'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/34190488/posts/default/116377447013362662'/><link rel='alternate' type='text/html' href='http://virtualnature.blogspot.com/2006/11/kumoris-last-night.html' title='Kumori&apos;s Last Night'/><author><name>Khamon Fate</name><uri>http://www.blogger.com/profile/03412595743769850921</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-34190488.post-116343935378226984</id><published>2006-11-13T08:48:00.000-08:00</published><updated>2006-11-13T09:35:53.890-08:00</updated><title type='text'>aNature</title><summary type='text'>Is there a difference in aLife and Virtual Nature?  From listening to Khamon, I get the impression there is.  From what I know about virtual pets, I believe there is.  However, in the future, do these two areas of virtual world development need to look at and learn from each other?</summary><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=34190488&amp;postID=116343935378226984' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/34190488/posts/default/116343935378226984'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/34190488/posts/default/116343935378226984'/><link rel='alternate' type='text/html' href='http://virtualnature.blogspot.com/2006/11/anature.html' title='aNature'/><author><name>Andrew Burton</name><uri>http://www.blogger.com/profile/12945445694967000857</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-34190488.post-115992753162390228</id><published>2006-10-03T19:03:00.000-07:00</published><updated>2006-10-08T06:44:23.386-07:00</updated><title type='text'>Svarga</title><summary type='text'>Ingrid Ingersoll posted an article about Svarga. It expresses my feelings better than my ramblings ever would so it's linked here for your pleasure.The potential sale of Svarga has sparked a discussion of public land in a Second Life.</summary><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=34190488&amp;postID=115992753162390228' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/34190488/posts/default/115992753162390228'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/34190488/posts/default/115992753162390228'/><link rel='alternate' type='text/html' href='http://virtualnature.blogspot.com/2006/10/svarga.html' title='Svarga'/><author><name>Khamon Fate</name><uri>http://www.blogger.com/profile/03412595743769850921</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-34190488.post-115984573730570721</id><published>2006-10-02T19:58:00.000-07:00</published><updated>2006-10-02T20:23:02.333-07:00</updated><title type='text'>Oh Ain't Them Cute</title><summary type='text'>Turbine introduced player owned pets into the September patch of Asheron's Call.  Khamon's little used account is about to reactivate long enough to run the quest for a pet ursine but, as we can only gain one pet a week, I imagine I'll be playing over the next month to adopt one of each.  Perhaps by then I'll find a house behind the fort at Bashi and settle into fighting hordes of mobs for a </summary><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=34190488&amp;postID=115984573730570721' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/34190488/posts/default/115984573730570721'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/34190488/posts/default/115984573730570721'/><link rel='alternate' type='text/html' href='http://virtualnature.blogspot.com/2006/10/oh-aint-them-cute.html' title='Oh Ain&apos;t Them Cute'/><author><name>Khamon Fate</name><uri>http://www.blogger.com/profile/03412595743769850921</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-34190488.post-115885922745086764</id><published>2006-09-21T10:01:00.000-07:00</published><updated>2006-09-21T10:39:12.246-07:00</updated><title type='text'>My So-Called Nature</title><summary type='text'>Okay, reading the replies to my post, as well as talking to Khamon about it, I don't think I said what I actually meant to say.  I still don't get the concept of Virtual Nature.  Let me expound on this, though.Kanara_Q says, "To me, it is a representation of the one thing we are not willing to set aside as we step out of the real world and into our virtual worlds."  Okay, I can dig that, but does</summary><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=34190488&amp;postID=115885922745086764' title='12 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/34190488/posts/default/115885922745086764'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/34190488/posts/default/115885922745086764'/><link rel='alternate' type='text/html' href='http://virtualnature.blogspot.com/2006/09/my-so-called-nature.html' title='My So-Called Nature'/><author><name>Andrew Burton</name><uri>http://www.blogger.com/profile/12945445694967000857</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>12</thr:total></entry><entry><id>tag:blogger.com,1999:blog-34190488.post-115881095971302919</id><published>2006-09-20T20:45:00.000-07:00</published><updated>2006-09-21T07:16:54.066-07:00</updated><title type='text'>Unweather</title><summary type='text'>Having no random rainstorms in Second Life, we use Fallingwater's unbrellas to produce our own private weather patterns.  It literally refreshes me when my avatar sits on a giant mushroom in warm sunshine while my unbrella showers me with cool raindrops.Immersion just gets stranger every day that passes.</summary><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=34190488&amp;postID=115881095971302919' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/34190488/posts/default/115881095971302919'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/34190488/posts/default/115881095971302919'/><link rel='alternate' type='text/html' href='http://virtualnature.blogspot.com/2006/09/unweather.html' title='Unweather'/><author><name>Khamon Fate</name><uri>http://www.blogger.com/profile/03412595743769850921</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-34190488.post-115876021810316250</id><published>2006-09-20T06:50:00.000-07:00</published><updated>2006-09-21T07:17:19.790-07:00</updated><title type='text'>Virtual Fire</title><summary type='text'>Fire is a neccesary element to our real lives and utterly destructive when uncontrolled.  We represent flame in virtual worlds for the sole purpose of seeing it as we cannot feel or use its heat.  This elemental tie is either somehow beneficial to us or simply displays our lack of imagination.  I suspect the former based on the fact that the representations generally seem to be used to create a </summary><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=34190488&amp;postID=115876021810316250' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/34190488/posts/default/115876021810316250'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/34190488/posts/default/115876021810316250'/><link rel='alternate' type='text/html' href='http://virtualnature.blogspot.com/2006/09/virtual-fire_20.html' title='Virtual Fire'/><author><name>Khamon Fate</name><uri>http://www.blogger.com/profile/03412595743769850921</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-34190488.post-115869573449450573</id><published>2006-09-19T12:43:00.000-07:00</published><updated>2006-09-19T13:11:56.696-07:00</updated><title type='text'>Nature, Who is the Target Audience?</title><summary type='text'>When Khamon first asked me to participate as a contributor here, I was elated.  It was not until the initial joy of recognition wore off that I realized I had no idea what to write about.  It seems my counterpart has stumbled upon a similar dilemma and approached it by asking, what I believe, is a very important question.  It is the same question I have been asking myself since agreeing to </summary><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=34190488&amp;postID=115869573449450573' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/34190488/posts/default/115869573449450573'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/34190488/posts/default/115869573449450573'/><link rel='alternate' type='text/html' href='http://virtualnature.blogspot.com/2006/09/nature-who-is-target-audience.html' title='Nature, Who is the Target Audience?'/><author><name>Kanara_Q</name><uri>http://www.blogger.com/profile/16365391722656767977</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-34190488.post-115845933733757885</id><published>2006-09-16T19:03:00.000-07:00</published><updated>2006-09-17T06:36:25.316-07:00</updated><title type='text'>Just what is Virtual Nature</title><summary type='text'>When Khamon invited me to this blog, I gladly accepted. After all, I'll take any chance to get my name out in to the ether. (That's Jarod, with an "o" at the end.) However, I wasn't really sure what "Virtual Nature" was. I'm still not exactly sure what it is.That's not exactly true.I understand the two words by themselves. "Virtual" refers to the virtual reality aspect of 3D games, specifically </summary><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=34190488&amp;postID=115845933733757885' title='9 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/34190488/posts/default/115845933733757885'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/34190488/posts/default/115845933733757885'/><link rel='alternate' type='text/html' href='http://virtualnature.blogspot.com/2006/09/just-what-is-virtual-nature.html' title='Just what is Virtual Nature'/><author><name>Andrew Burton</name><uri>http://www.blogger.com/profile/12945445694967000857</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>9</thr:total></entry><entry><id>tag:blogger.com,1999:blog-34190488.post-115842712127995704</id><published>2006-09-16T10:15:00.000-07:00</published><updated>2006-09-16T10:19:27.123-07:00</updated><title type='text'>How do you make a virtual reality when you don't know what reality is?</title><summary type='text'>This is quoted from a post at SLUniverse by SuezanneC Baskerville:"I was thinking the other day about how someone that believes in "God" would need to include "God" in a virtual reality of their design, if they wanted it to reflect this to them important part of reality, and how odd it would be for me as an atheist to be in a VR in which their was a VR god.I saw an event listing for a religious </summary><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=34190488&amp;postID=115842712127995704' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/34190488/posts/default/115842712127995704'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/34190488/posts/default/115842712127995704'/><link rel='alternate' type='text/html' href='http://virtualnature.blogspot.com/2006/09/how-do-you-make-virtual-reality-when.html' title='How do you make a virtual reality when you don&apos;t know what reality is?'/><author><name>Khamon Fate</name><uri>http://www.blogger.com/profile/03412595743769850921</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-34190488.post-115817391048288724</id><published>2006-09-13T11:53:00.000-07:00</published><updated>2006-09-13T11:58:30.493-07:00</updated><title type='text'>A Few Links</title><summary type='text'>These are a couple of related links from the Second Life Insider: Akela Talamasca wants more life!Calandris Pendragon on the Svarga project</summary><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=34190488&amp;postID=115817391048288724' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/34190488/posts/default/115817391048288724'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/34190488/posts/default/115817391048288724'/><link rel='alternate' type='text/html' href='http://virtualnature.blogspot.com/2006/09/few-links.html' title='A Few Links'/><author><name>Khamon Fate</name><uri>http://www.blogger.com/profile/03412595743769850921</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-34190488.post-115807632174005858</id><published>2006-09-12T06:19:00.000-07:00</published><updated>2006-09-13T11:47:56.516-07:00</updated><title type='text'></title><summary type='text'>Reading Gwen's article reminded me that Asheron's Call was the first MMORPG I played that supported random weather and regular seasons. Primarily, it sparked the memory of realizing that we all went inside to chat during the rain which fell in ranges of a few minutes to several days in a row. The particle system was a bit primitive; so drops did occassionally fall through the roof and even </summary><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=34190488&amp;postID=115807632174005858' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/34190488/posts/default/115807632174005858'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/34190488/posts/default/115807632174005858'/><link rel='alternate' type='text/html' href='http://virtualnature.blogspot.com/2006/09/reading-gwens-article-reminded-me-that.html' title=''/><author><name>Khamon Fate</name><uri>http://www.blogger.com/profile/03412595743769850921</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-34190488.post-115799323870693654</id><published>2006-09-11T08:14:00.000-07:00</published><updated>2006-09-11T09:52:04.123-07:00</updated><title type='text'></title><summary type='text'>The most often requested feature I recieve is to code automated seasonal changes into Fate Gardens plants. Landscapers want trees that grow, through a lifespan, quickly in the highly accellerated time sense of a virtual world, while displaying arbitrary seasonal changes. There are no seasons in Second Life so the timings must be randomly assigned. Many requests include a phoenix-like death </summary><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=34190488&amp;postID=115799323870693654' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/34190488/posts/default/115799323870693654'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/34190488/posts/default/115799323870693654'/><link rel='alternate' type='text/html' href='http://virtualnature.blogspot.com/2006/09/most-often-requested-feature-i-recieve.html' title=''/><author><name>Khamon Fate</name><uri>http://www.blogger.com/profile/03412595743769850921</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry></feed>
